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But the difference between 75fps and 200fps, you can bet your ass I can notice. Anyway, personally anything over 200fps feels the same. In any case I doubt anyone could notice a difference between 300fps and 600fps, I would say it's mostly happening in their head. However if you don't use a gaming mouse with fast refresh rate, I don't know the maths behind it but I would assume you're not gaining much by having 300+fps. Or course, there's many other factors (hardware, mouse, etc., also the fact the server is capped at fixed fps so what you see if not the same as was server sees), but that's basically why people want lots of fps, because it "feels" better. Basically, the more fps, the better response time the game will receive input when you press a key or move your mouse. FPS is how many times per second the engine updates, receives input, etc. In a fast paced first-person shooter where you play with a mouse, it's definitely not the same as playing on a xbox with a gamepad.įPS is not the same thing as your monitor's refresh rate.
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No, I don't need 9000fps but I do need 100+ fps. Keep in mind, the faster we get the framerate, the more effects that can be added. In a game as fast as Xonotic, that's important. Having your framerate at 45 and having it drop to 20 breaks flow, but having your framerate at 100 and having it drop to 60 does not. That's not a good thing, optimization(especially LOD which I one of my priorities) frees them to create better looking maps. Also, at the current moment, most mappers are limited by the number of realtime lights, models, and reflections they can put in a map. On the other hand, if you shoot for 120fps, the lowest will be 30fps, far more manageable. If the target is 60fps, then the lowest rate under worst conditions will probably be around 15fps. At least, I believe this was true with Nexuiz.įor realz though, part of the issue comes from inconsistencies in the framerate. Information is updated twice as fast(better sniper shots ). I've heard that the difference between 60fps and 120fps is the double mouse polling rate.
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